[KOR] New Premium Character—Kiss (키스). See [YouTube] Skill Motions.

Navigate Camera & Show State

Navigate Camera
In its default state (off), the camera is locked on the leader. By turning it on to unlock the camera, you can move the camera to view other areas of the map without moving your characters at all. This also allows you to elevate the camera to capture a bird-eye view of the map (see sample below). Some players use it to take screenshots of the Silent Maze map for navigation purpose. The Scarlet Underground (aka Culverts) map from jGE is most likely taken with this function as well.

[ http://yfrog.com/hqnavcamj ]

Once the camera is unlocked, you cannot move your characters at all. Instead, use the following keys to control your camera.
  • Q = Increase Camera Height
  • W = Move Camera Forward
  • E = Decrease Camera Height
  • A = Move Camera Left
  • S = Move Camera Backward
  • D = Move Camera Right
  • 8/2/4/6 (Number-Pad) = Spin Camera

Show State
In its default state (off), the status lines of each character is hidden. By turning it on, each character will have a line of text overhead. It shows the character's hit points, current total EXP, and total EXP required to level. The exact EXP displayed can help to answer some questions:
  • Does this new EXP buff stack with Combat Manual?
  • How much EXP do I gain from killing one specific monster?
  • How many EXP Cards do I need to use to get this character to the next level?
[ http://yfrog.com/1ashowstatej ]

For example, the Lv.37 character above has 2432 hit points and a total EXP of 2,759,289. She needs a total of 2,903,725 EXP to reach Lv.38, so she needs 144,436 more EXP. The first number (782410) should be the character id on the given map.

v3.4 Update ... The following no longer applies from v3.4 onwards. You no longer get a negative value even after Expert Lv.3.

Note that once a character reached 2,147,483,647 EXP (about Expert Lv.3), the EXP becomes negative, but it will continue to count up (i.e. -100, -99, -98). This seems to have something to do with the coding, since FFFFFFFF (hexadecimal) = 4,294,967,295 (decimal). Allowing for positive/negative essentially divides this number by 2, resulting in 2,147,483,647 (round-down). This is also the same reason why you can only hold up to a maximum of 32,767 bullets. Since FFFF (hexadecimal) = 65,535 (decimal), dividing the maximum number by 2 for positive/negative allowances will give you 32,767 (round-down).

Hot-Keys Setup
To add the hot-keys for these commands, you must be using user-defined hot-keys. Simply open your hot-key file (.xml) with Notepad and add the following lines.

<HotKey Name="navcam ON" Scp="ChangeCamera(1)" Key="F1" UseAlt="NO" UseCtrl="YES" UseShift="NO" OnEdit="YES" />
<HotKey Name="navcam OFF" Scp="ChangeCamera(0)" Key="F1" UseAlt="NO" UseCtrl="YES" UseShift="YES" OnEdit="YES" />
<HotKey Name="Show State ON" Scp="ShowState(1)" Key="F4" UseAlt="NO" UseCtrl="YES" UseShift="NO" OnEdit="YES" />
<HotKey Name="Show State OFF" Scp="ShowState(0)" Key="F4" UseAlt="NO" UseCtrl="YES" UseShift="YES" OnEdit="YES" />

Thereafter, you can turn on these functions with Ctrl-F1/F4, and turn off with Ctrl-Shift-F1/F4. Note that you cannot assign more than 1 function to a hotkey. I have changed the hotkeys for Auto-Zoom & Hide Active Markers to avoid hotkey conflicts, so if you are using that as well, please check the blog entry again.


Manny said…
WOW!!! Machinima possibilities are increased with this!
Anonymous said…
Don't mind me asking, but how do you add user-defined hot-keys? Can't seem to get around doing it.

The hot-key file (.xml) can be found where? How to enable user-defined hot-keys in GE Config?
Tuyen Phan said…
Is there any way to use these commands in game instead of creating user-defined keys? I'm playing Sword of the New World btw.
Ashardalon said…
These are built-in functions that come with the game client. To access them in-game, you must assign hot-keys to the functions first.
MISA said…
ShowState doesn't work in sGE 6.7.1? s:
Ashardalon said…
I think it was removed in v6.x. It still works in v5.0 though. Navcam requires a different command as well. See here.