Showing posts from September, 2018

🎄 Merry Christmas and Happy New Year! 🎅   ⭐  

SEA Update v29.99.94

SEA server has updated to v29.99.94, featuring revisions to various quests and scenarios. See Patch Notes v29.99.94 🔗 for details. If you are using custom skins, download the latest skin packs (v29.79.16) here to fix the missing gauge bars (i.e. tax bars in world map) for Altria Episode 1.

Also, maintenance is postponed to Thursday for the next 2 weeks. This would probably affect T3Fun server as well. See Maintenance Schedule Changes for Sep-Oct 2018 ðŸ”—.

Localize Mod: Change Appearances

Read Modifying Localize File first. The following are some examples on changing appearances. There are a few columns in the data table to understand:
FileName = the file to load for the specific item/character/etc.MaterialSet = the XML file that modifies the file listed in FileName, usually for creating a variant of the original.ParticleName = the default glow for weapons, weapon costumes, and buffs.ParticleCount = the amount of glow for the weapons, weapon costumes, and buffs.EmitterName = alternate glow group for weapons, weapon costumes, etc. Generally, to replace one thing with another, you need to find the ClassNames of both things, then find the respective values (including "None") for the desired columns. Note that an event item is considered a separate item from its normal version, so you may want to change both the event item and the normal item. See Jupath Database 🔗 for a list of weapons and costumes.

Body & Head Costumes
These are found in datatable_item_const…

Localize Mod: Change Sounds

Read Modifying Localize File first. This post is about localizing music and drop sound effects.

This is found in datatable_map.ies file. You can also change the play list of specific maps. For example, I usually play with no music except for the login screen music. This way, hearing music will tell me that the client has disconnected and has returned to the login screen. To have no music except login screen music, use GE Tools to extract bgm.ipf file, then delete all extracted files except for kimjs_granado_espada.wma, then compile IPF from the extracted folder.

However, Bounty Hunter's Guild map uses the login screen music... To remove that, the play list must be changed from Reception_Hall to something else (e.g. Auch).

SetPropertyString("Map", "guild_bounty", "BgmPlayList", "Auch");

This is found in datatable_item_etc.ies and other datatable_item_*.ies files. You can change the drop sounds of various items. This e…