Localize Mod: Change Sounds
Read Modifying Localize File first. This post is about localizing music and drop sound effects.
MAP MUSIC
This is found in datatable_map.ies file. You can also change the play list of specific maps. For example, I usually play with no music except for the login screen music. This way, hearing music will tell me that the client has disconnected and has returned to the login screen. To have no music except login screen music, use GE Tools to extract bgm.ipf file, then delete all extracted files except for kimjs_granado_espada.wma, then compile IPF from the extracted folder.
However, Bounty Hunter's Guild map uses the login screen music... To remove that, the play list must be changed from Reception_Hall to something else (e.g. Auch).
ITEM DROP SOUNDS
This is found in datatable_item_etc.ies and other datatable_item_*.ies files. You can change the drop sounds of various items. This example changes the drop sounds of Shiny Crystal to that of bracelet (less attention-grabbing), while changing other more notable items (Buckle, Seal of Hero, etc.) to that of jewels ("ting!").
MAP MUSIC
This is found in datatable_map.ies file. You can also change the play list of specific maps. For example, I usually play with no music except for the login screen music. This way, hearing music will tell me that the client has disconnected and has returned to the login screen. To have no music except login screen music, use GE Tools to extract bgm.ipf file, then delete all extracted files except for kimjs_granado_espada.wma, then compile IPF from the extracted folder.
However, Bounty Hunter's Guild map uses the login screen music... To remove that, the play list must be changed from Reception_Hall to something else (e.g. Auch).
SetPropertyString("Map", "guild_bounty", "BgmPlayList", "Auch");
ITEM DROP SOUNDS
This is found in datatable_item_etc.ies and other datatable_item_*.ies files. You can change the drop sounds of various items. This example changes the drop sounds of Shiny Crystal to that of bracelet (less attention-grabbing), while changing other more notable items (Buckle, Seal of Hero, etc.) to that of jewels ("ting!").
SetPropertyString("Item", "ShinyCrystal", "DropSound", "drop_bracelet.ogg");
SetPropertyString("Item", "kryptonite", "DropSound", "drop_jewel.ogg");
SetPropertyString("Item", "PoisonYardSymbol", "DropSound", "drop_jewel.ogg");
SetPropertyString("Item", "Burkle", "DropSound", "drop_jewel.ogg");
SetPropertyString("Item", "Chain", "DropSound", "drop_jewel.ogg");
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