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Localize Mod: Change Texts

Read Modifying Localize File first. You can also change text by editing dictionary_local.xml file (extracted from dictionary.ipf), but sometimes multiple entities (items/monsters/characters/etc.) use the same dictionary line. Modifying them within the localize file allows text change to a specific entity.



You can rename monsters to differentiate them from other monsters, such as the clones of bosses in Armonia Gloria and Viego. These are found in datatable_monster*.ies files. You can do this with Resize Stuffs to make the difference more significant.
SetPropertyString("Monster", "monster_arm_mutation1_copy", "Name", "Ubeth Clone");
SetPropertyString("Monster", "monster_arm_mutation2_copy", "Name", "Harz Clone");
SetPropertyString("Monster", "monster_arm_mutation3_copy", "Name", "Hassen Clone");
SetPropertyString("Monster", "monster_arm_mutation4_copy", "Name", "Appear Clone");
SetPropertyString("Monster", "monster_abyssbatman1_copy", "Name", "Mady Clone");
SetPropertyString("Monster", "monster_abyssbatman2_copy", "Name", "Cray Clone");

Renaming skills allow you to see what skill a monster is using when it is still casting, instead of a "!" for monsters like Dark Gemini which can inflict Shock and Burn statuses. These are found in datatable_skill.ies file.
SetPropertyString("Skill", "Mon_Darkgemini_skl1", "Name", "Shocking Storm");
SetPropertyString("Skill", "Mon_Darkgemini_skl2", "Name", "Shocking Magic");
SetPropertyString("Skill", "Mon_Darkgemini_skl3", "Name", "Burning Magic");

You can also change the descriptions of normal and quest items to include some useful information, such as alchemy grades or drop monsters. These are found in datable_item_*.ies files.
SetPropertyString("Item", "PsyStone", "Desc", "A magic stone yielded by Grade 2-8 Alchemy.");
SetPropertyString("Item", "Q_Shiny_Weapon_Pieces", "Desc", "Weapon fragments left behind by Ghosts of Soldier, Officer, and Maiden in Bristia Scar.");
SetPropertyString("Item", "Q_Contaminated_Skin", "Desc", "Contaminated skin tissue of Undead Soldier and Undead Gunner in Bristia Scar.");
SetPropertyString("Item", "Q_Infantry_Tag", "Desc", "An infantry tag left behind by Ghosts of Soldier in Bristia Scar.");
Item include other text fields such as tool-tips (for consumable items) and specs. Item names determine the displayed names of the given items.
SetPropertyString("Item", "Tiger_b_Talon", "ItemName", "Black Tiger Talon");
SetPropertyString("Item", "Tiger_w_Fur", "ItemName", "White Tiger Fur");
SetPropertyString("Item", "ChristmasSoks", "ReqToolTip", "EXP +30%, no HP regen for 30 min");
SetPropertyString("Item", "Pink_Candy_Whiteday", "ReqToolTip", "ATK Speed +50% for 10 min");
SetPropertyString("Item", "Tiger_b_Talon", "Spec", "Benefits all active characters.");
SetPropertyString("Item", "Tiger_w_Fur", "Spec", "Benefits all active characters.");


Localize Mod ♠ Change Sizes ♠ Change Texts ♠ Change Sounds ♠ Change Appearances

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