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All Time Paradox missions come in 2 versions - normal and broken. You can select which type in the room creation window. The following monster statistics are from Broken Time Paradox (v18.07.08). The boss statistics for Normal Time Paradox is also included below.

You must have [Time Crystal] Rose quest to get the roulette reward. If not, you can still join the mission, but will not get the roulette reward. This raid mission is mainly for collecting Strata Devil Weapon materials and for making Evil Weapons (ATK Rating 34) - dagger, main-gauche, or cannon. Evil Dagger can be enchanted to deal [Lucky Strike] status, inflicting a status on enemy to reduce DEF Rating by -3 as well as Block and Evasion.

It is also needed for Piece of Rose (quest item) in Recruit Ion quests. You must be alive and near the boss when she dies to acquire the quest item.





Mission Information
Location: Viron (E7)
Frequency: 1/day
Entry Cost: None
Participants: 1-12 (broken), 1-24 (normal)
Duration: 60 minutes

A tank is recommended for this raid mission. Rio's buffs are also useful against Soltiegus. Use fire element users (e.g. Ludin) as the bosses have high non-fire RES. A dispel team is not necessary, but can still help with sealing off the monsters' area attacks.


A. Start Point
The mission starts here. Leave any mule or alternate family here to anchor the mission.


B. Corridor
Kill the Great Mandradoras and the Hornets. The tank should provoke the Hornets. Great Mandradoras are immobile, so they can be killed safely by shooting and magic attackers.
Great Mandradora • Lv.130 Wildlife • Soft Armor • None • Small
HP 2,898,000 • ATK Rating 75 • ATK 65,340 • DEF Rating 68 • DEF 187
Penetration 60 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 0 • RES - Fire 23, Ice 45, Lightning 45, Mental 45

[Image Source]

C. Soltiegus & Reapers
There is a sleeping girl (NPC) here. Once ready, the tank can click on her until she spawns Soltiegus. This mini-boss deals mental damage, so use [Magic Barrier] + [Spell Break Rhythm] + [Maestoso] + [Con Impeto]. Once the tank has secured her, the dispel team (if any) can move in from behind to use [Whole Cancellation] on Soltiegus.
Soltiegus • Lv.135 Demon • Soft Armor • Fire • Medium
HP 40,890,000 • ATK Rating 78 • ATK 31,806 • DEF Rating 74 • DEF 279
Penetration 0 • Magic Penetration - Fire 10, Ice 0, Lightning 0, Mental 0
Immunity 50 • RES - Fire 60, Ice 90, Lightning 90, Mental 95

Wandering Spirit • Lv.128 Demon • Soft Armor • Fire • Small
HP 1,887,839 • ATK Rating 73 • ATK 47,952 • DEF Rating 69 • DEF 333
Penetration 100 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 30 • RES - Fire 40, Ice 80, Lightning 80, Mental 80

As her HP reduces, Soltiegus will summon 3 waves of Wandering Spirits. If the Wandering Spirits are not attacked, they will despawn after killing all the characters of the target family. If the tank has provoked too many spirits, attackers should help to clear them off by using area attacks. Once Soltiegus is dead, two grim reapers will appear immediately on the spot. Use [Protection Field] on the tank, if needed.
The Harvester • Lv.130 Undead • Heavy Armor • None • Medium
HP 19,320,000 • ATK Rating 77 • ATK 141,750 • DEF Rating 67 • DEF 270
Penetration 100 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 30 • RES - Fire 50, Ice 90, Lightning 90, Mental 98

Soul Reaper • Lv.130 Undead • Heavy Armor • None • Medium
HP 18,933,600 • ATK Rating 67 • ATK 221,400 • DEF Rating 67 • DEF 197
Penetration 80 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 0 • RES - Fire 70, Ice 90, Lightning 90, Mental 98


D. Demonic Hydradons
This area has some Demonic Hydradons. If the tank is luring the boss back to area C, some of them may follow behind. Attackers should kill them first, if any.
Demonic Hydradon • Lv.125 Wildlife • Soft Armor • None • Medium
HP 9,112,500 • ATK Rating 62 • ATK 78,300 • DEF Rating 62 • DEF 166
Penetration 0 • Magic Penetration - Fire 0, Ice 30, Lightning 0, Mental 0
Immunity 0 • RES - Fire 27, Ice 57, Lightning 57, Mental 57

[Image Source]

E. Rose the Heart
The boss - Rose the Heart - waits here. The tank can lure her back to area C, where the rest of the squad awaits. Use [Protection Field] on the tank, if needed. Once the tank has secured her, the dispel team can move in from behind to use [Whole Cancellation] on her.
Rose, The Heart • Lv.135 Wildlife • Soft Armor • None • Small
HP 53,157,000 • ATK Rating 80 • ATK 77,841 • DEF Rating 74 • DEF 302
Penetration 80 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 50 • RES - Fire 55, Ice 90, Lightning 90, Mental 98

As her HP reduces, Rose the Heart will speak: Blossom, a red rose!, and summon Black Roses around the area. Each Black Rose has a green gauge bar. When the bar is full, each Black Rose will spawn Rose the Spirit. All damage dealers should then stop hitting Rose the Heart, and prioritize killing the Black Roses to prevent the appearance of Rose the Spirits.
Black Rose • Lv.120 Wildlife • Soft Armor • None • Medium
HP 1,716,000 • ATK Rating 62 • ATK • DEF Rating 62 • DEF 84
Penetration 0 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 0 • RES - Fire 90, Ice 90, Lightning 90, Mental 100

Rose, The Spirit • Lv.125 Wildlife • Soft Armor • Mental • Small
HP 911,249 • ATK Rating 72 • ATK 38,432 • DEF Rating 68 • DEF 326
Penetration 0 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 30
Immunity 50 • RES - Fire 55, Ice 90, Lightning 90, Mental 98

If the squad cannot kill all the Black Roses, you can also make use of the AI patterns of Rose the Spirits to leave them around the corners of area E. After killing all the nearby characters (if any), Rose the Spirits will always move towards Rose the Heart. If the tank lures Rose the Heart away before Rose the Spirits come close, the latter will just stop there at the boss' previous spot since nobody is within their provoke ranges.

Therefore, the tank can lure Rose the Heart back to a corner in area E, once the Black Roses spawn. Attackers move back to area A and wait. Once Rose the Spirits move towards the boss, the tank lures Rose the Heart around area E to avoid them, and then back to area C. The attackers can then return to hit Rose the Heart. Once Black Roses spawn again, repeat but lure Rose the Heart to a different corner of area E, since the previous corner will be occupied by the previous wave of Rose the Spirits. For recommended spots on the map to leave the spirits, see GE副本~時間的謬論之玫瑰.


Reward
Rose the Heart may drop White Gold Bars, Lv.92/96/100/Veteran Enchantment Chips, Lv.92 Elite Equipment, Lv.96 Elite Weapon (rare), Lv.100 Elite Weapon (rare), Le Noir, Pieces of Naraka, and 1-3 of each Mantara's Strata Devil Weapon materials (e.g. Root of Mantara).

The roulette will spin immediately upon the death of the boss for players with [Time Crystal] Rose quest. Bonus roulette costs 1,500,000 Vis.

Roulette Reward Broken Normal Rate
Portable Ancient Star Orb Box (10,000) 1 1 1.5%
Time Crystal: Rose 1 1-3 5.5%
Time Crystal: Rose 2 4-5 92.0%
Time Crystal: Rose 3 6-7 1.0%


Related Links
시간의 결정체, 로즈 미션 공략
GE副本~時間的謬論之玫瑰
GE副本攻略~時間的謬論之玫瑰
Virgin2 - ローズ [レイド・ミッション]
クエスト/時間の結晶体 ローズ
クエスト/歪んだ時の片鱗 ローズ
[Video] Granado Espada Time Piece Rose Mission

1 Comments:

Seems quite complex all this luring.

Killing up to 3rd wave of rose flowers ain't that hard, just spam ur Ludin's skill and be done with it.

From 4th wave onwards you can start doing the luring up sequence for a safer run, though I've done some runs in which we actually kill flowers in all waves at the point A in the guide (since it's a narrow area flowers spawn close to one another, so prone to be aoed).