Bristia Episode 2-2
This post details Part 2 of Bristia Episode 2. This scenario was added in v18.92.45. Completing this scenario will allow access to Tigres Prison raid mission. Prior to Revised Faction System patch, you also need to belong to either Esmero or Souveran secret society to do the raid mission.
🆕 This guide has been updated to v29.99.94. You will need these items:
[120] Trail: He Knows It
Prerequisites: Completed Bristia Episode 2-1 scenario.
[120] Trail: Tail
Prerequisites: Completed the quest above.
[120] Investigation: Strange Rumor
Prerequisites: Completed the quest above.
[120] Investigation: Truth of the Rumor
Prerequisites: Completed the quest above.
[120] Investigation: Request of Jenia
Prerequisites: Completed the quest above.
[120] Investigation: Move Ahead To The Prison
Prerequisites: Completed the quest above.
Related Links
🆕 This guide has been updated to v29.99.94. You will need these items:
- Shiny Crystal x100
- Shiny Crystal x200 (Optional)
Heiran tells J.D that Olivia refused to speak of Caisse's location. Garcia finds Caisse's epaulet outside Kielce Lab, but Marchetti denies seeing Caisse on the day of his disappearance. Meanwhile, General Renauld and his Bloody Navy attacks the Government General. You force General Renauld to retreat, and you follow him to Kielce Training Camp where you find a locked door.
You investigate Resistance Shelter at Serena's prompting, and learn from a ghost that there is a prison beneath the lighthouse there. Ork tells you to find a madman who worked to build the Training Camp years ago. The madman reveals that the locked door leads to the prison beneath the lighthouse. Only 2 keys exist - one with Renauld, another with Caisse. He claims to have seen Caisse entered the door.
You convince Jenia to travel to Kielce and make the Tigres Prison Key. You confront Caisse inside Tigres Prison, and he claims to be loyal to Vespanola and is planning to weed out the Resistance and Liberation Army. You free Captain Veil, and since the Blood Navy is so nice as to let him keep his crossbows, he successfully escapes from the prison...
[120] Trail: He Knows It
Prerequisites: Completed Bristia Episode 2-1 scenario.
- Trigger quest mail by moving to Kielce.
- Talk to Staff Sgt. Dorvan in Kielce (D8) to start a non-combat mission ("Search Again").
- Trigger a non-combat mission ("Trail That Only Two Exist") at Kielce (K3).
- Talk to Marchetti in Kielce Laboratory.
Include Garcia in the team.
[120] Trail: Tail
Prerequisites: Completed the quest above.
- Talk to Staff Sgt. Dorvan in Kielce (D8) to start a non-combat mission ("Justification").
- Trigger a combat mission ("Tail", 30 minutes) at Kielce (E2).
- Defeat the Blood Navy soldiers (Human AR/DR 65). Some Bristia Army soldiers (Human AR 64 DR 65) will help you.
- Reduce Renauld to around 75% HP. Use [Protection Field] if needed.
- Trigger a quest dialogue at Kielce Training Camp - Night (F8).
- Trigger a combat mission ("Lost Trail", 30 minutes) at Kielce Training Camp - Night (F3).
- Defeat Blood Navy Officer - Sword (Human AR/DR 67) and his Blood Navy soldiers (Human AR/DR 65).
- Trigger a quest dialogue at Kielce Training Camp - Night (F3).
Renauld • Lv.130 Human • Light Armor • None • Large
HP 231,840,000 • ATK Rating 68 • ATK 19,780 • DEF Rating 68 • DEF 120
Penetration 66 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 66 • RES - Fire 66, Ice 66, Lightning 66, Mental 66
[120] Investigation: Strange Rumor
Prerequisites: Completed the quest above.
- Talk to Blue Sky Cafe Owner Serena in Kielce (K8).
- Trigger a combat mission ("Secret of the Lighthouse", 30 minutes) at Shelter of Resistance (H9).
- Reduce Evil Thought of Soul to around 40% HP to initiate NPC dialogue.
- Talk to Staff Sgt. Dorvan in Kielce (D8) to start a non-combat mission ("Red Hat").
- Talk to Heiran inside Red Hat Pub.
Evil Thought of Soul • Lv.130 Undead • Soft Armor • None • Large
HP 1,599,840 • ATK Rating 50 • ATK 6,912 • DEF Rating 50 • DEF 150
Penetration 0 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 20
Immunity 20 • RES - Fire 90, Ice 90, Lightning 90, Mental 90
[120] Investigation: Truth of the Rumor
Prerequisites: Completed the quest above.
- Talk to Book Shop Owner Ork in Kielce (A4).
- Trigger a non-combat mission ("Training Camp Construction Worker") at Kielce (I7).
- Talk to Staff Sgt. Dorvan in Kielce (D8) to start a non-combat mission ("Red Hat").
- Talk to Heiran inside Red Hat Pub.
[120] Investigation: Request of Jenia
Prerequisites: Completed the quest above.
- Talk to Jenia the Alchemist in Viron (F6). You must choose one of the following items to give her. You can cancel and choose a different item if you change your mind.
- Rotten Gluttony Tongue (quest item)
x50x10: Kill Elite Gluttony (100%) in Crow Forest. - Bloody Arrowhead (quest item)
x50x10: Kill Elite Bow Garas (20%) in Crow Forest. Growth Stone (100,000 feso each) x2Shiny Crystal x200- Talk to Jenia again to give her the selected item.
[120] Investigation: Move Ahead To The Prison
Prerequisites: Completed the quest above.
- Trigger a quest dialogue at Kielce Training Camp - Night (F3).
- Trigger another quest dialogue at Kielce Training Camp - Night (F3) to acquire Tigres Prison Key (quest item). This will consume
Elemental Jewel x7 and Pure Otite x10Shiny Crystal x100. - Talk to the Tigres Prison Guard in Kielce Training Camp - Night (F3) to start a combat mission ("The Prison Search", 60 minutes).
- Defeat the Blood Navy soldiers (Human AR/DR 50) in the first room to the right of the Rotating Blades (Object AR 150).
- Click the Machine Device to remove the Rotating Blades.
- Go into the corridor previously blocked by the blades. Imprisoned Captain Veil is in the second room.
- Talk to Imprisoned Captain Veil to start a dialogue with Caisse.
- Defeat the Royal Guards of the Governor (Human AR/DR 62) to start the next mission.
- A combat mission ("Captain Veil's Escape 1", 15 minutes) will start immediately after the previous mission.
- You control a quest version of Veil (MCC1) who is equipped with Greek Croma (Musketeer) and 2 +7 Elite Bristia Crossbows. He uses Lv.25 [Twin Sting] stance, but all his skills are at Lv.1. Pets and potions are disabled.
- Use hit-and-run tactics to kill the Blood Navy Prison Guards (Human AR/DR 50).
- Keep buffing [Edge] and [Eye of Wolf]. Use [Butterfly] skill if 2 or more guards get close.
- You can use Sit On Chair pose to gain HP Regen +40 while stationary.
- Move to the end of the corridor to start the next combat mission.
- A combat mission ("Captain Veil's Escape 2", 15 minutes) will start immediately after the previous mission.
- This continues the previous mission using Veil (MCC1). At the start, immediately use [Butterfly] skill as 2 guards will attack you right away.
- Use hit-and-run tactics to kill the Blood Navy Prison Guards (Human AR 65 DR 60).
- Move to the end of the corridor to help Veil escape.
- You will be move back to Kielce Training Camp - Night (F3) after the mission.
Veil • Lv.120 Human • Light Armor • None • Medium
HP 7,800 • ATK Rating 63 • ATK 3,154 • DEF Rating 64 • DEF 217
Penetration 0 • Magic Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 0 • RES - Fire 38, Ice 38, Lightning 38, Mental 60
Related Links
貝依編入任務(包括佛利斯帝亞B2EP2主線任務) (Chn)
I did not need Garcia/Gavin for the following:
ReplyDelete[120] Traces: You Know Him
Talk to Marchetti in Kielce Laboratory. Include Garcia in the team.