Version 10.7.0 introduced 4 new weekly missions - Trinity Elemental Force, Endless Greed, Joaquin Basement Passage, and Road of Avernus. See Missions for a list of raid missions.
Location: Prison de Joaquin Torture Chamber (C4)
Entry Cost: 1 Key [Joaquin Basement Passage] and 5,000 reputation points
Duration: 60 minutes
The key can be acquired from Federigo in City of Auch (I9) in exchange for 150 Gold Pieces and 150 Silver Pieces. You can get the pieces from Porto Bello dungeon and a few other Lv.40-60 maps.
It is recommended to have a tank, usually Fighter or Coimbra Trooper with [Crusader] stance. The boss and mini-bosses have low Mental RES, so you may want to capitalize on that. Most mobs cannot hit flyers, so Reckless Emilia will be useful for clearing them. The boss is also status-prone, so debuffers (e.g. Lisa) are welcomed.
A. Start Point
You begin the mission here.
There is a Counter NPC here. It constantly "speaks" a countdown number, starting from 4500. Once it reaches 0, Mighty Ogre will awaken. If you wish to skip the Veilants, you may click on the Counter to teleport everyone to the Mighty Ogre's Room. This consumes 10 White Gold Bars.
There are some mobs here as well, such as Bio Man and Death Marcia. Use the tank to provoke Veilant and any nearby Death Marcia. The damage dealers should quickly kill off any Bio Man, as it may be able to kill the tank since its damage is not physical. Once all the Bio Men are dead, the tank can just keep provoking, while the damage dealers attack from behind the mini-boss.
Veilant • Lv.125 Lifeless • Hard Armor • None • Medium
HP 11,007,900 • ATK Rating 67 • ATK 83,386 • DEF Rating 66 • DEF 253
Penetration 50 • Specific Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 30 • RES - Fire 69, Ice 69, Lightning 69, Mental 19
D. Double Veilant
Same as Area B, except there are two Veilants instead of one. Once the Veilants are dead, click on the Counter here to move to Area E.
E. Even More Veilant
Same as Area B, except there are three Veilants instead of one. Once the Veilants are dead, click on the Counter here to move to Area F.
F. Mighty Ogre
If Mighty Ogre awakes because the countdown reaches 0, then he will be more powerful. In any case, it is straight-forward. The tank lures the boss into a corner of the room, and spams [Provoke] skill. Use [Sieger] skill if knock-down recovery is an issue. Damage dealers can just attack from behind. This boss is status-prone, so try to inflict [Shock], [Magical Break], [Broken Armor], [Mortal Wound], etc.
Mighty Ogre • Lv.135 Human • Hard Armor • None • Medium
HP 45,937,460 • ATK Rating 72 • ATK 40,903 • DEF Rating 71 • DEF 271
Penetration 70 • Specific Penetration - Fire 0, Ice 0, Lightning 0, Mental 0
Immunity 50 • RES - Fire 59, Ice 59, Lightning 59, Mental 29
Like the Kingdom Ogres in Joaquin Underground Prison (Valeria) mission, it has an area damage skill called [Magma Typhoon]. Damage dealers should take note of the red circle when it is casting the skill. Position the characters outside of the area. (This is possible if the tank is at corner.) Otherwise, use [Protection Field] on the characters instead.
When the boss is reduced to around 50% hit points, a zone notice will announce: Mighty Ogre summons Bio Man. The damage dealers should focus on killing off the Bio Men, so the tank won't be threatened by their poison attacks.
When the boss is reduced to around 30-40% hit points, a zone notice will announce: Mighty Ogre summons Death Marcia. Clear the mob, use [Protection Field] on the damage dealers if needed.
When the boss is reduced to around 10% hit points, a zone notice will announce: Mighty Ogre is trying his best for the last time. Just finish him off to get the roulette chest in the middle of the room.
Bonus roulette costs 5,000,000 Vis. Known reward items include:
- Recipe - Fate of Castilla
- Recipe - Elite Le Noir
- Recipe - Artisan's Boots/Gloves/Belt/Earring
- General Plate
- Le Scarce, Elite Le Blanc
- Le Noir
- Lv.100 Armor/Weapon
- Lv.92 Elite Armor/Weapon
- Elemental Jewel
- Pure Gold Bar x10