Enchantments: Armors
Item enchantments have certain limits and rarity values. Note that the following do not apply to unique items. The data is retrieved from datatable_itemopt.ies file (v3.4). See also Enchantments: Weapons.
The following table is for leather and metal armors.
The following table is for coats and robes.
Note (*): Mind RES refers to the resistance against abnormal status (i.e. debuff). A text error results in it being displayed as Mental RES. So any armor displayed with Mental RES may actually be having Mind RES instead.
The enchantments below are for shields only. Some unique shields can have higher racial ATK reduction (max. -40%).
The enchantments below are for Selva's Arm Shield only.
Tools include controller, whistle (aka caliburn), and hammer.
The enchantments in the table below are for gloves, leather gloves, hard-leather gloves, and chain bracers. Veteran gloves are unique items, and instead have different maximum limits:
The enchantments in the table below are for shoes, leather boots, hard-leather boots, and chain boots. Veteran boots are unique items, and instead have different maximum limits:
What Is Rarity Value?
Rarity is a number that denotes the frequency of an enchantment. A higher number denotes infrequency. I'm still uncertain about how exactly Rarity converts to chances (%) of enchantment.
Note that Rarity applies to the enchantment types (e.g. ATK Speed), not to enchantment values (e.g. 5%, 28%). So it seems that the chances of getting high enchantment values maybe the same as those of getting low enchantment values. If this is true, once you get DEF Rating enchantment, you are as likely to get DR+1 as DR+2 or DR+3.
DEF Rating +4 Armors?
There are Lv.84 elite armors with DR+4 in sGE, but those came from an old in-game event where the armors were auctioned off for assorted cash shop items. They were probably made by GM who modified the enchantment tables internally to allow for DR+4. You can't do this normally.
The following table is for leather and metal armors.
Leather & Metal | Min | Max | Rarity |
DEF | 4 | 20 | 8 |
Evasion | 3 | 15 | 8 |
Movement Speed | 4% | 20% | 7 |
Fire RES | 5 | 15 | 7 |
Ice RES | 5 | 15 | 7 |
Lightning RES | 5 | 15 | 7 |
Mental RES | 5 | 15 | 7 |
Mind RES* | 5 | 15 | 7 |
Max HP | 5% | 25% | 100 |
DEF Rating | 1 | 3 | 150 |
The following table is for coats and robes.
Coats & Robes | Min | Max | Rarity |
DEF | 3 | 15 | 8 |
Evasion | 2 | 10 | 8 |
Movement Speed | 4% | 20% | 7 |
Fire RES | 5 | 20 | 7 |
Ice RES | 5 | 20 | 7 |
Lightning RES | 5 | 20 | 7 |
Mental RES | 5 | 20 | 7 |
Mind RES* | 5 | 20 | 7 |
Max HP | 4% | 20% | 100 |
DEF Rating | 1 | 3 | 150 |
Note (*): Mind RES refers to the resistance against abnormal status (i.e. debuff). A text error results in it being displayed as Mental RES. So any armor displayed with Mental RES may actually be having Mind RES instead.
The enchantments below are for shields only. Some unique shields can have higher racial ATK reduction (max. -40%).
Shields | Min | Max | Rarity |
DEF | 1 | 5 | 6 |
Fire RES | 1 | 8 | 6 |
Ice RES | 1 | 8 | 6 |
Lightning RES | 1 | 8 | 6 |
Block | 2 | 10 | 6 |
Human ATK | -5% | -25% | 150 |
Wild Beast ATK | -5% | -25% | 150 |
Daemon ATK | -5% | -25% | 150 |
Undead ATK | -5% | -25% | 150 |
Golem ATK | -5% | -25% | 150 |
Dinosaur ATK | -5% | -25% | 150 |
DEF Rating | 1 | 2 | 200 |
The enchantments below are for Selva's Arm Shield only.
Arm Shield | Min | Max | Rarity |
DEF | 1 | 5 | 6 |
Block | 2 | 10 | 6 |
Lightning RES | 1 | 8 | 6 |
ATK Rating | 1 | 1 | 150 |
Tools include controller, whistle (aka caliburn), and hammer.
Tools | Min | Max | Rarity |
Max SP | 10% | 25% | 4 |
Summon ATK Rating | 1 | 2 | 200 |
Summon DEF Rating | 1 | 2 | 200 |
The enchantments in the table below are for gloves, leather gloves, hard-leather gloves, and chain bracers. Veteran gloves are unique items, and instead have different maximum limits:
- Mystic Gloves [DEF 3] DEF +10, ATK Speed +15%, Max SP +10%
- Assassin Gloves [DEF 2] ATK Speed +20%
- Aiming Gloves [DEF 6] DEF +10, ATK Speed +15%, Accuracy +10
- Schvarlier Gauntlet [DEF 9, ATK Speed -4%] DEF +10, ATK Speed +15%
Gloves | Min | Max | Rarity |
DEF | 1 | 5 | 6 |
ATK Speed | 1% | 10% | 6 |
Accuracy | 1 | 5 | 6 |
Max SP | 1% | 10% | 100 |
The enchantments in the table below are for shoes, leather boots, hard-leather boots, and chain boots. Veteran boots are unique items, and instead have different maximum limits:
- Mystic Shoes [DEF 3] DEF +10, Movement +15%
- Assassin Boots [DEF 2] Evasion +10, Movement +20%
- Tracking Boots [DEF 6] DEF +10, Max HP +10%, Movement +15%
- Schvarlier Grieve [DEF 9, Move -5%] DEF +10, Movement +15%
Boots | Min | Max | Rarity |
DEF | 1 | 5 | 6 |
Movement Speed | 1% | 10% | 6 |
Evasion | 1 | 5 | 6 |
Max HP | 1% | 10% | 100 |
What Is Rarity Value?
Rarity is a number that denotes the frequency of an enchantment. A higher number denotes infrequency. I'm still uncertain about how exactly Rarity converts to chances (%) of enchantment.
Note that Rarity applies to the enchantment types (e.g. ATK Speed), not to enchantment values (e.g. 5%, 28%). So it seems that the chances of getting high enchantment values maybe the same as those of getting low enchantment values. If this is true, once you get DEF Rating enchantment, you are as likely to get DR+1 as DR+2 or DR+3.
DEF Rating +4 Armors?
There are Lv.84 elite armors with DR+4 in sGE, but those came from an old in-game event where the armors were auctioned off for assorted cash shop items. They were probably made by GM who modified the enchantment tables internally to allow for DR+4. You can't do this normally.
May I know how u got the info out of the datatable_itemopt.ies file?
ReplyDeleteReply either here or on SotNW forum to skiwi.
Thanks in advance,
You need a converter to convert .ies to .xml. Then you can open .xml in Microsoft Excel.
ReplyDeleteHmmm, I can't find such a converter.
ReplyDeleteGoogled for an one hour long, can u please help me a little bit more?
I hope it's not too much from you asked.
Just an update:
ReplyDeleteI may have found something from the XeNTaX forums, but still need to be approved by the Board Adminstrator.
So maybe that one will also work, because I have not found anything else yet.
Ok, I have found a way to open them.
ReplyDeleteBut I can't open the monster.ies file, do you also have the same problem and maybe a solution?