In v10.19.1, there are 2 changes that received attention in Play Forum Feature Articles.
[Darkness] Debuff Skills
The debuff skills from [Darkness] stance has been modified to be able to affect normal monsters. However, the probability of debuff on bosses is still near-zero. What's the point, really? Normal mobs die relatively fast, making it more trouble than it's worth to debuff them. Well, maybe if they will work on the mobs (e.g. Vampire Bats) in Lucifer Castle, which have stupidly high hit points... Supposedly, the skills will work on the mobs in Castilla missions as well.
The sample videos showed [Darkness] skills working on mobs in Red Sunset Forest, (Revised) Dr. Torsche's Mansion Annex, and Occulta Bounty Hunter mission. On the other hand, they didn't work on Demonic Necroshaman and Heavenly Vespanola Soldiers. See 몬스터들과 조우한 다크니스, 과연 for videos and details.
Improved Enhanced Stance Rings
Precious Metal Merchants can craft Improved Enhanced Stance Ring, requiring 2 Enhanced Stance Rings + 2 Elemental Jewels. These new rings can be enchanted with Stat +2 (STR, INT, etc.) and the following:
- Melee Stance Rings - Max HP 1500-3000, Max SP 50-250, Shoot Damage Reduction 2-7%
- Shoot Stance Rings - Max HP 1000-2500, Max SP 50-250, Magic Damage Reduction 2-7%
- Magic Stance Rings - Max HP 500-1500, Max SP 100-400, Melee Damage Reduction 2-7%