Mod: MSG Barrol to Black Asoka
Several years ago, I released Private Patch - Barrel To Black Asoka for Christmas. I recently acquired MSG Barrol so I decided to mess with this again. Rather than providing a patch, I will teach you how to do it yourself.
When you use GE Tools to create IPF, it will ask you if you want to backup. Backup is recommended so that if any problem occurs, you can restore the backup files. If you skipped or messed up the backup files, you may have to reinstall the client. Close the game client before continuing with the next few steps.
Note that every time the game client updates these .ipf files, these custom mods may be undone. So you may need to repeat the following steps to reapply them.
When you use GE Tools to create IPF, it will ask you if you want to backup. Backup is recommended so that if any problem occurs, you can restore the backup files. If you skipped or messed up the backup files, you may have to reinstall the client. Close the game client before continuing with the next few steps.
Note that every time the game client updates these .ipf files, these custom mods may be undone. So you may need to repeat the following steps to reapply them.
REPLACE MODELS
This step will replace the model of MSG Barrol with Black Asoka. When I say "Replace" below, I mean delete Barrol's file, make a copy of Asoka's file, then rename the copied Asoka's file to Barrol's file name.- Extract this file using GE Tools: char_hi.ipf
- Go to the extracted folder: C:\Program Files\Granado Espada\ge\char_hi\pc\body
- Replace the following files with those of Black Asoka:
- pc_set_barrelrare_body_m_it_m_noarmor.lma with pc_set_asuka_body_f_it_m_noarmor.lma
- pc_set_barrelrare_hair_m_it_m_nohead.lma with pc_set_asuka_hair_f_it_m_nohead.lma
- pc_set_barrelrare_head_m.lma with pc_set_asuka_head_f.lma
- Go to the extracted folder: C:\Program Files\Granado Espada\ge\char_hi\pc\bone
- Replace pc_set_barrelrare_m.lma with pc_set_mifuyu_f.lma.
- Create IPF from Folder using GE Tools: C:\Program Files\Granado Espada\ge\char_hi
REPLACE HEAD ICONS
The following will replace the head icons for character status bar, squad list, and barrack list.- Extract this file using GE Tools: ui.ipf
- Go to the extracted folder: C:\Program Files\Granado Espada\ge\ui
- Edit portrait.bmp with an image editor (e.g. PhotoShop, Paint.NET 🔗).
- Copy Asoka's head icon (64x64 pixels) and paste as a layer.
- Move the layer to cover MSG Barrol''s head icon.
- Merge the layers.
- Save as BMP (24-bit).
- Edit portrait_s.bmp with an image editor (e.g. PhotoShop, Paint.NET 🔗).
- Repeat the same process for Step 3. This head icon should be 32x32 pixels.
- Go to the extracted folder: C:\Program Files\Granado Espada\ge\ui\barrackportrait
- Replace barrelrare_m_barrack_off.bmp with mifuyu_f_barrack_off.bmp.
- Replace barrelrare_m_barrack_on.bmp with mifuyu_f_barrack_on.bmp.
- Create IPF from Folder using GE Tools: C:\Program Files\Granado Espada\ge\ui
REPLACE SOUND EFFECTS
The following replaces the sound effects. Alternatively, instead of using existing sound files, you can copy files from Japanese Sound Effects Updater.- Extract this file using GE Tools: se.ipf
- Go to the extracted folder: C:\Program Files\Granado Espada\ge\ui
- Replace the following files with the corresponding files of Asoka (e.g. voice_atk_long_asoka_f_1.ogg). Leave the file extension (.ogg or .wav) unchanged.
- voice_atk_long_barrelrare_m_*
- voice_atk_mid_barrelrare_m_*
- voice_atk_short_barrelrare_m_*
- voice_die_barrelrare_m_*
- voice_down_barrelrare_m_*
- voice_hit_barrelrare_m_*
- voice_move_barrelrare_m_*
- voice_select_barrelrare_m_*
- Replace the following files with the corresponding files of Asoka. You need to rename the skill as well. For example, rename voice_skl_acrobaticslicer_asoka_f_1.ogg as voice_skl_bloodyoverdrivea_barrelrare_m_1.ogg.
- voice_skl_bloodyoverdrivea_barrelrare_m_*
- voice_skl_drunken2_barrelrare_m_*
- voice_skl_fanning_barrelrare_m_*
- voice_skl_futeshot_barrelrare_m_*
- voice_skl_shotpromoto_barrelrare_m_*
- voice_skl_tote_barrelrare_m_*
- Create IPF from Folder using GE Tools: C:\Program Files\Granado Espada\ge\se
ADJUST SCALE AND JOB ICONS
The following resizes the character model and moves the job icon (white circle over head). This is not really significant. You may skip this step if you wish. See Modifying Localize File for more information.- Extract this file using GE Tools: shared.ipf
- Go to the extracted folder: C:\Program Files\Granado Espada\ge\shared
- Edit localize.scp file in Notepad.
- Search for func Localize_USA().
- Replace USA with your client's region (JPN, KOR, DEU).
- You can check the value of "ServiceNation" in release\client.xml file.
- Copy and paste the following codes anywhere between the curly brackets { }.
- No need to add the last line UpdateItemTable(); if it already exists.
- Create IPF from Folder using GE Tools: C:\Program Files\Granado Espada\ge\shared
SetPropertyNumber("Job", "Barrelrare", "ScaleM", 1);
SetPropertyNumber("Job", "Barrelrare", "BuffMidOffset", 125);
SetPropertyNumber("Job", "Barrelrare", "BuffTopOffset", 190);
UpdateItemTable();
This is amazing! Does this get broken by patches? Or anything like that which should be worried about?
ReplyDeleteGreat program and steps-thanks for making it! But I'll mention when I replaced Lorch with Sniper Bernelli, apparently Lorch has "low detail" model (visible when zooming out) that I had to change by copy pasting Sniper Bernelli model inside char_low.ipf., so other old characters could be the same case too. Just mentioning.
ReplyDeleteWhen a patch updates the files that are changed, you'll have to re-mod it again. If I'm not wrong, char_low.ipf and char_mid.ipf are used by older characters. New characters don't really use those files anymore. But yeah, if they are used, you need to change those 2 files as well.
ReplyDelete