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Trinity Elemental Force

Version 10.7.0 introduced 4 new weekly missions - Trinity Elemental Force, Endless Greed, Joaquin Basement Passage, and Way of Avernus.


Mission Information
Location: Porto Bello Deserted Quay (F3)
Participants: 1-12 families (MCC3)
Entry Cost: 1 Key [Trinity Elemental Force] and 5,000 reputation points
Frequency: 1/week
Duration: 60 minutes

The key can be acquired from Federigo in Auch (I9) with 1 Hell Valley Key and 1 Pure Otite. Hell Valley Keys are dropped by Ghost Barons in El Ruina de Memoria and El Canon de Diabolica. Pure Otites are rewards for undead hunting quests from Gloomy Old Man in Los Toldos.

A tank (e.g. Coimbra Trooper) is recommended. You are also advised to bring Lisa to inflict [Magic Break] status, and any [Darkness] user (e.g. Emilia) to inflict [Whole Cancellation] status. Damage dealers are mainly the elementalist-type characters.





A. Start Point
The mission starts at F11/G11. There are 3 available routes, each leading to a mini-boss. Killing each mini-boss will weaken the final boss. A strong squad may choose to go directly for the final boss after killing any one mini-boss (preferably Fire Apostle Meteor).


B. Left Room of Fire
When you enter the room, there will be a zone notice telling you to use the Ice Bombs to weaken the mini-boss. Use the tank to lure it over to the Ice Bombs (F), then kill it. Ice Bomb inflicts [Freeze] status for 10 seconds and reduces magic RES (approx. 40-50) for 30 seconds. A zone notice will also announce when the mini-boss has recovered from the weakness.
Fire Apostle Meteor • HP 19,706,400 • Lv.130 Daemon • Hard Armor • Fire • Large
ATK Rating 68 • ATK 29,700 • Penetration 50 • DEF Rating 68 • DEF 300 • Immunity 30
RES - Fire 90, Ice 55, Lightning 90, Mental 90 • PEN - Fire 0, Ice 0, Lightning 0, Mental 0
After defeating this mini-boss, Fire Turrets will appear in the final boss room at (F). A portal will appear, allowing you to move to any one of the four rooms. Decide if you want to go directly for the final boss or continue with the other mini-bosses.



C. Middle Room of Ice
When you enter the room, there will be a zone notice telling you to use the Lightning Traps to weaken the mini-boss. Use the tank to lure the mini-boss over the Lightning Trap, then kill it. Lightning Trap inflicts [Shock] status for 5 seconds and reduces DEF by 200 for 30 seconds. A zone notice will also announce when the mini-boss has recovered from the weakness.
Ice Queen Tempest • HP 19,706,400 • Lv.130 Daemon • Hard Armor • Ice • Large
ATK Rating 68 • ATK 29,700 • Penetration 45 • DEF Rating 68 • DEF 337 • Immunity 35
RES - Fire 85, Ice 90, Lightning 45, Mental 85 • PEN - Fire 0, Ice 0, Lightning 0, Mental 0
After defeating this mini-boss, Ice Bombs will appear in the final boss room at (F). A portal will appear, allowing you to move to any one of the four rooms.



D. Right Room of Lightning
When you enter the room, there will be a zone notice telling you to use the Fire Turrets to weaken the mini-boss. Click on the Fire Turrets to loading the gauge bars (approx. 15 seconds). Once full, they will be able to attack the mini-boss. Lure the mini-boss over to the turrets to weaken it. A zone notice will announce when the mini-boss has recovered from the weakness. Fire Turret inflicts [Burn] for 5 seconds and reduces skill damage (approx. 50%) and use frequency for 30 seconds.
Lightning Tesla Coil • HP 19,706,400 • Lv.130 Golem • Hard Armor • Lightning • Large
ATK Rating 68 • ATK 47,520 • Penetration 40 • DEF Rating 68 • DEF 262 • Immunity 40
RES - Fire 45, Ice 85, Lightning 90, Mental 85 • PEN - Fire 0, Ice 0, Lightning 0, Mental 0
This mini-boss can inflict [Shock] and [Stun] statuses. After defeating this mini-boss, Lightning Traps will appear in the final boss room at (F). A portal will appear, allowing you to move to any one of the four rooms.


E. Final Room of the Abyss
When you enter the room, a zone notice will tell you that the boss will change elemental type, and the traps at (F) can be used to weaken it. Ice Bombs and Lightning Traps will appear randomly within the central area. Take note of their locations if the tank wants to lure the boss over the traps. Fire Turrets need to be activated as before.
Contractor of the Abyss • HP 36,801,000 • Lv.135 Undead • Light Armor • None • Medium
ATK Rating 70 • ATK 50,220 • Penetration 70 • DEF Rating 70 • DEF 348 • Immunity 0
RES - Fire 90, Ice 90, Lightning 90, Mental 95 • PEN - Fire 0, Ice 0, Lightning 0, Mental 0
A zone notice will announce whenever the boss changes its elemental type, and advises you which trap will weaken it. A zone notice will also announce when the boss has recovered from the weakness.




Roulette Reward
Bonus roulette costs 5,000,000 Vis. Known rewards include: 
  • Elite Le Noir, General Plate
  • Elite Le Blanc
  • Le Scarce
  • Le Noir
  • Lv.92 Elite Armor
  • Lv.100 Armor
  • Lv.100 Elite Weapon
  • Lv.92 Elite Weapon
  • Recipe - Shadow of the Abyss (v10.22.2)
  • Recipe - Revelation of the Abyss (v10.22.2)
  • Recipe - Artisan's Belt/Gloves/Boots/Earring
  • Elemental Jewel
  • Pure Gold Bar x10
  • Artifacts (Bristia Patch?)

Related Links
트리니티 엘리멘탈 포스 - 신규 주간 미션!
三位一體元素部隊(10.18.3版新週副本)
v10.23.4 Bonus Update Preview 1

Comments

  1. Update v19.56.87 - The mission entry has been moved to Squad Raid Mission Guard at Coimbra Nimrod Bridge (I8). The key can be acquired from Key Merchant at Coimbra Nimrod Bridge (I5/I6) instead.

    Bonus roulette will yield twice the normal number of items on Sunday for Tetra Avernus Road, Trinity Elemental Force, Joaquin Underground Passage, and Endless Greed missions.

    ReplyDelete

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