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Enchantments: Weapons

Item enchantments have certain limits and rarity values. Note that the following do not apply to unique items (e.g. Light of Arch Angels, Bracelet of Poseidon). The data is retrieved from datatable_itemopt.ies file (v3.4). See also Enchantments: Armors.

All weapons (except shields and tools) can have these generic enchantments.

Weapons (General)
Min Max Rarity
ATK 5% 40% 8
ATK Speed 5% 30% 8
ATK Rating 1 3 150
Human ATK 20% 100% 200
Wild Beast ATK 20% 100% 100
Daemon ATK 20% 100% 100
Undead ATK 20% 100% 100
Golem ATK 20% 100% 100
Dinosaur ATK 20% 100% 100

The enchantments below are for melee weapons only (except shields).

Melee Weapons
Min Max Rarity
Critical 3 10 9
Poison 3% 12% 9
Stun 3% 12% 9
Fire ATK 5 50 9
Ice ATK 5 50 9
Lightning ATK 5 50 9
Mental ATK 5 50 9

Ranged weapons refer to bayonet, rifle, pistol, cannon, shotgun, and crossbow.

Ranged Weapons
Min Max Rarity
Critical 3 15 10
Accuracy 3 20 10
Fear 3% 10% 10
Darkness 3% 10% 10
Fire ATK 10 50 10
Ice ATK 10 50 10
Lightning ATK 10 50 10
Mental ATK 10 50 10

Magic weapons include rod, staff, special rod, lute, and bracelet.

Magic Weapons
Min Max Rarity
Max SP 5% 25% 4
Status* 3 10 4
Elemental ATK* 10 80 4

Note (*): Status refers to Burn (fire bracelet), Freeze (ice bracelet), Shock (lightning bracelet), or Darkness (rod/staff/lute/special bracelet).
Elemental ATK refers to Fire ATK (fire bracelet), Ice ATK (ice bracelet), Lightning ATK (lightning bracelet), or Mental ATK (rod/staff/lute/special bracelet).

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