Item enchantments have certain limits and rarity values. Note that the following do not apply to unique items. The data is retrieved from datatable_itemopt.ies file (v3.4). See also Enchantments: Weapons.
The following table is for leather and metal armors.
|Leather & Metal ||Min||Max||Rarity|
The following table is for coats and robes.
|Coats & Robes ||Min||Max||Rarity|
Note (*): Mind RES refers to the resistance against abnormal status (i.e. debuff). A text error results in it being displayed as Mental RES. So any armor displayed with Mental RES may actually be having Mind RES instead.
The enchantments below are for shields only. Some unique shields can have higher racial ATK reduction (max. -40%).
|Wild Beast ATK||-5%||-25%||150|
The enchantments below are for Selva's Arm Shield only.
Tools include controller, whistle (aka caliburn), and hammer.
|Summon ATK Rating||1||2||200|
|Summon DEF Rating||1||2||200|
The enchantments in the table below are for gloves, leather gloves, hard-leather gloves, and chain bracers. Veteran gloves are unique items, and instead have different maximum limits:
- Mystic Gloves [DEF 3] DEF +10, ATK Speed +15%, Max SP +10%
- Assassin Gloves [DEF 2] ATK Speed +20%
- Aiming Gloves [DEF 6] DEF +10, ATK Speed +15%, Accuracy +10
- Schvarlier Gauntlet [DEF 9, ATK Speed -4%] DEF +10, ATK Speed +15%
The enchantments in the table below are for shoes, leather boots, hard-leather boots, and chain boots. Veteran boots are unique items, and instead have different maximum limits:
- Mystic Shoes [DEF 3] DEF +10, Movement +15%
- Assassin Boots [DEF 2] Evasion +10, Movement +20%
- Tracking Boots [DEF 6] DEF +10, Max HP +10%, Movement +15%
- Schvarlier Grieve [DEF 9, Move -5%] DEF +10, Movement +15%
What Is Rarity Value?
Rarity is a number that denotes the frequency of an enchantment. A higher number denotes infrequency. I'm still uncertain about how exactly Rarity converts to chances (%) of enchantment.
Note that Rarity applies to the enchantment types (e.g. ATK Speed), not to enchantment values (e.g. 5%, 28%). So it seems that the chances of getting high enchantment values maybe the same as those of getting low enchantment values. If this is true, once you get DEF Rating enchantment, you are as likely to get DR+1 as DR+2 or DR+3.
DEF Rating +4 Armors?
There are Lv.84 elite armors with DR+4 in sGE, but those came from an old in-game event where the armors were auctioned off for assorted cash shop items. They were probably made by GM who modified the enchantment tables internally to allow for DR+4. You can't do this normally.